Entertainment on Mobile Phones
The growth of mobile entertainment has many different facets, including games, video, music, and social networking. With billions of mobile devices in use, the future of mobile entertainment is bright. Here are a few of the most promising ways to get entertainment on your phone. But what do these new technologies have in store for the consumer? The answer lies in a combination of technologies that combine to offer endless entertainment possibilities for mobile users. Read on to learn more.
While mobile gaming is becoming more popular, it remains mostly a niche activity, and despite widespread adoption, mobile gamers tend to be Hispanic, black, and Asian. A 2006 Pew survey found that 20 percent of whites played games on mobiles, compared to 29 percent of blacks and 40 percent of English-speaking Hispanics. These figures may be indicative of differences in the nature of urban life and preexisting leisure activities.
While most mobile phone users are familiar with the standard features of their phones, there is no denying that they use them for a variety of other purposes. From finding dates using dating apps to listening to music, mobile devices are indispensable in modern society. Unlike older devices, mobile phones are much more versatile, so people can enjoy a variety of entertainment from the convenience of their handsets. But how can a person choose from the endless entertainment options?
The evolution of mobile gaming has been accompanied by several significant innovations. First, it was Nokia’s move to embed the popular Snake game in its mobile phones. By 2001, geographically embedded multiplayer games had reached popularity in many parts of Europe and Asia. But in the United States, the mobile gaming industry was not yet established until late 2003. By then, experts had predicted that 80 percent of Western wireless users would play mobile games. In addition to games, mobile games provide a valuable social interaction for users.
While mobile TV is an excellent source of entertainment on the go, it is often not a suitable choice for everyone. For instance, some users may find the content too engrossing and may be bored of it. Other users may find the video sound disturbing other people in public places. Some people even use the mobile as a pacifier: one woman in Germany actually used her mobile to occupy her toddler in the supermarket! Interestingly, the format also does not matter to some, as they can watch a full-length movie.
The development of mobile gaming offers a valuable insight into the effects of mobile technology. Mass location-based gaming, mobile TV, and video games are all examples of how mobile phones are affecting individual life. While mobile video entertainment offers a variety of opportunities for socializing, the effects on individuals’ social lives are largely unknown. These games can disrupt our social lives and sway our opinions on society. If this technology is allowed to continue to grow, the human race will be better off as a result.